A D left and right · Q (Ctrl) swim backwards · W S up and down · Shift burst · hold Space then release to leap · drag the mouse to look around · if something grabs you, mash any key or tap the screen · if a wave sweeps you back, hold Shift and steer toward a bank to fight it
A salmon. A river. No checkpoints.
ZombieSalmon
You are going home to die, and the river would like a word first. Every hit throws you back down the current, and the distance you lose stays lost.
Swim
You always push forward. A and D steer left and right, W and S go up and down. On a phone, drag on the left side. Hold Shift (BURST) to speed up. It drains stamina.
Leap
Hold Space (LEAP), then let go to jump. The bar rises and falls on its own, so release near the top. The white tick marks the least charge that clears the next fall.
Grabs
If a bear, eagle, orca, seal or hook grabs you, mash any key, spam Shift or tap the screen as fast as you can.
Hits
Anything that hits you throws you downstream. Hold Shift and swim upstream to fight it. Calm teal pools and the quiet water behind boulders let you recover.
Obstacles
Waves, rolling logs, log jams, rockslides, flash floods, slick rock, narrow slots, cascade stairs and surge tides. Surges pulse. Swim in the lull.
Menu
Escape or the pause button opens this screen. M toggles the music.
5
Get ready. The water stays calm for three seconds once you are off.
Spawning grounds
The End
This game needs WebGL and the 3D library to load. Check your connection and that hardware acceleration is on, then reload.